Jaguar XF test render

I spent a little time working on the shaders of this Jaguar XF sport this weekend. Also my first renders with the latest update of  Vray (3.3), liking the new workflow! These are raw by the way, straight out of the frame buffer.

 

ProEXR File Description =Attributes= cameraAperture (float): 36 cameraFarClip (float): 100000 cameraFarRange (float): 100000 cameraFov (float): 99.7238 cameraNearClip (float): 0 cameraNearRange (float): 0 cameraProjection (int): 0 cameraTargetDistance (float): 200 cameraTransform (m44f): [{0.713535, -0.0694723, 0.697166, 168.235}, {0.700619, 0.0707569, -0.710018, -293.604}, {-2.71201e-006, 0.995071, 0.0991612, 90.7683}, {0, 0, 0, 1}] channels (chlist) compression (compression): Zip16 dataWindow (box2i): [0, 0, 4999, 3494] displayWindow (box2i): [0, 0, 4999, 3494] gamma (float): 1 lineOrder (lineOrder): Increasing Y pixelAspectRatio (float): 1 screenWindowCenter (v2f): [0, 0] screenWindowWidth (float): 1 tiles (tiledesc): [64, 64] type (string): "tiledimage" =Channels= B (half) G (half) R (half)

ProEXR File Description =Attributes= cameraAperture (float): 36 cameraFarClip (float): 100000 cameraFarRange (float): 100000 cameraFov (float): 99.7238 cameraNearClip (float): 0 cameraNearRange (float): 0 cameraProjection (int): 0 cameraTargetDistance (float): 200 cameraTransform (m44f): [{-0.689798, 0.0129655, -0.723885, -144.995}, {-0.724001, -0.0123572, 0.689688, 261.865}, {-3.0091e-006, 0.99984, 0.017911, 83.2127}, {0, 0, 0, 1}] channels (chlist) compression (compression): Zip16 dataWindow (box2i): [0, 0, 4999, 3494] displayWindow (box2i): [0, 0, 4999, 3494] gamma (float): 1 lineOrder (lineOrder): Increasing Y pixelAspectRatio (float): 1 screenWindowCenter (v2f): [0, 0] screenWindowWidth (float): 1 tiles (tiledesc): [64, 64] type (string): "tiledimage" =Channels= B (half) G (half) R (half)